Introduction

Can you tell us when children (as well as sometimes adults) have too much time on their hands; they would want to play games. Be it an application in a smartphone or an advance graphic video game, the fascination towards gaming cannot be denied. But what if we are able to take that energy and transform it to something positive such as education? That’s where gamification comes in; it is simply the process of applying game design in non-gaming contexts. By integrating this strategy into education, it is possibly changing education by making it more fun as well as engaging and interactive.

 It is pertinent to see how gamification can be integrated in a Level Economics Tutor 

For instance, let’s look at mytutor uk which is an online tutoring website for students. Here, there is not a hint of what we consider ‘‘gaming’’ as a buzzword rather it is a major component of training. Through features such as interactive quizzes, instant response mechanisms and use of virtual rewards, MyTutor UK has greatly enhanced students’ engagement and performance especially in areas such as a-level economics.

How to make Boring Classes into Interactive Sessions

Anyone can consider experienced and knowledgeable a level economics tutor turning simple topics like the market equilibrium into a real-life simulation game. Students could engage themselves in buying and selling so that they could be able to observe the impact of their actions on the supply and demand process. One of the benefits of this method is that it is easy to visualize the topics because of the hands-on strategy.

Let me start by defining what Gamification in Education is all about.

When the process of teaching and learning is introduced to elements of play, points, rewards and challenges, then we refer them as gamification. This is different from other forms of teaching practices because it has an added feature of motivation which is missing in traditional lectures. You can compare it with converting a normal lecture into a treasure hunt where students get their prizes upon reaching certain learning objectives.

Advantages of Introducing the Use of Games in Learner’s Learning Process

Gamification brings a host of benefits to the table, reshaping the educational landscape in several powerful ways: Gamification brings a host of benefits to the table, reshaping the educational landscape in several powerful ways:

Increased Student Engagement

Ponder how much fun it would be to zoom in on the fun aspects of turning a dry and complex subject into a quest. It makes students alert from their seats which is the reason why gamification of lessons is a good idea. Rather than receive knowledge, they apply it, improving learning in the process and therefore, becoming more effective.

Encouraging Healthy Competition

At least the competition is friendly and as far as I memory there have been no hard feelings after the competition. In fact, gamification involves the use of competition where students get to compete with each other through the aid of leaderboards and a scoring system. This not only makes them to participate but also makes them to compete and go an extra mile in achieving their set goals and targets.

Boosting Motivation and Retention

Birds fly high from nest and human beings love privileges and that is why most of them are in and outside their nests, looking forward to rewards from Nestle Company limited. Seeing star or mark or being given points or badges for accomplishing such tasks especially in the corporate world can be very inspiring. Hence, when students are able to see some form of progress in what they do, they are more likely to stick to it thus promoting high retention rates.

Quizzes and Challenges

Making quizzes time-based or a competition of sorts can go a very long way in making them far more interesting. It engages the students and promotes fast thinking thus creating an environment that is favorable for learning.

Digital Badges and Rewards

Children like badges for the accomplishments such as completing a chapter, mastering a skill or achieving a goal. It is an old-fashioned technique that makes point in reinforcing progress.

Progress Tracking and Feedback

As a result of the proposed progress tracking the students will be able to have an insight on their achievements as well as challenges. The above transparency also encourages self-employment and a positive attitude towards learning.

New Technologies such as Tutoring MyTutor UK

Hence, it is possible to state that MyTutor UK represents one of the best conditions for gamification of education since it offers numerous resources based on digital technologies, which can be effectively applied to teach subjects like a-level economics.

Making a Balance Learning Environment

Consider the fact that while the lessons do appeal to the kid and are entertaining, they still do need to be educational and convey as much.

Gamification of educational practises: What lies ahead?

In the future, gamification will continue becoming the foundation where most of the current learning takes place.

Emerging Trends and Technologies

With classrooms being temporarily shut down, and learners being forced to adapt to online learning, the future of gamification should therefore be bright and promising.

Conclusion

The gamification is not only the current hype, but also the new way of changing the approach to learning. In this way, education becomes interesting and exciting and it also put the power in the hands of the learners as well as the tutors. Personally or as an a-level economics tutor or Economics a level students, gamification of lessons or materials means that the fun that comes with game making has no limit.

FAQs

What do we understand by gamification in education?

Besides, game elements applied in the learning context are called gamification, which means the addition of the game elements into the learning process.

How level economics tutors gamification benefecial and how to specify purpose and goals of a level economics tutors gamification:?

Tutors can ‘gamify’ knowledge, which means that they can incorporate elements of a game into a lesson by using elements such as quizzes, rewards and simulations.

Can gaming be applied in a cross generational functionality?

Indeed, it is possible to make the process of game development ad hoc for either students of different age or adults.

Now that we know what gamification in tutoring is what are some tools that can be used to apply gamification?

Kahoot, Quizlet, MyTutor UK – are the best examples of useful platforms allowing for using gamification in lessons.

Does game-based approach enhance the learners’ performances?

Absolutely! Research has pointed out to the fact that it is possible to increase the rates of engagement, motivation levels and learners’ results by incorporating fun into the learning systems.